Showing posts with label fighting game. Show all posts
Showing posts with label fighting game. Show all posts

Monday, November 8, 2010

Gratuitous Space Conquest

Cliffski over at Psotech Games seems to have outdone himself yet again with a superb new offering for his Gratuitous Space Battles game:



I mean, the galactic con quest mechanic has been discussed at length at his blog and, I'll admit, I've always thought it was neat that you'd have an asynchronous Multiplayer element to it (think; Spore, where you pull content form other players into your game passively.) But, just look at this video. Everything is so... shiny!

Highly recommend checking this out, especially if you're not familiar with GSB. To sum it up; it's essentially tower defense as imagined by Admiral Ackbar. You set up a fleet for a given challenge, assign complex orders with differing priorities to effect how the ships behave, then you pull the safety tab and watch everything start blowing itself up. I relented and bought vanilla GSB a while ago, it's definitely unique and worth a try, check out the demo here.

Saturday, October 16, 2010

Overgrowth: Fighting Like Bunnies

This just in from the overgrowth development log.



This video shows Wolfire demoing their awesome game OVergrowth's new fighting system. Currently; it's a system ported from this game's antecedent Lugaru and partly modified.

Hell if that seems to matter, though! This system is already quite sleek. At about 0:30 you can see a nice combination of a sweeping attack and a roll that just screams emergent move combos (ie: not button presses, but actual combination of actions.)

I for one welcome our new rabbit overlords.